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Media and Entertainment

Deliver the Next Hit On Time and Within Budget
The transformation of media and entertainment into the digital age has been driven by advances in digital recording, computer gaming, animation, rendering, and the use of special effects. All the bytes representing music, movies, as well as complex models, textures, and terrains used in games and movie animation continuously impose a need for greater amounts of storage. Previously, movies were shipped to theaters in a bulky reel form factor.
With the change to digital format, movies are now being delivered as a file to movie theaters for showing. This requires that security and control over data is strong, as any breach could result in a movie ending up on the Internet.
When
storage is replaced, the movement of data that resides within the existing
storage infrastructure to new storage requires fine-grained control over not
only what gets moved, but also how it is structured and accessed. The structure
and access component of file system design is critical in special effects or
game development as it enables a highly collaborative development and testing
environment.
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Media and
Entertainment
Data Migration
Challenge |
FilePilot Solution |
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Moving files
between stages of development |
Time is money.
FilePilot Copy™ enables moving data between stages of production quickly. This
reduces gaps in schedules due to downtime from not having the key files
to process. |
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Disaster
Recovery/backup |
FilePilot Copy™ has
the ability to handle large files and rapidly growing numbers of data
files generated in the production of media. The substantial amount of data is a
challenge to copy to backup media. FilePilot Copy™ enables the use of
secondary storage systems for backup and disaster recovery because it is
able to rapidly move data where and when needed. |
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Virtualized Storage |
FilePilot Copy™ rapidly
moves whole virtual images between virtual servers. It also has the
ability to move the data file contents of virtual images to other
systems whether they are physical servers or other virtual images. |
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