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Media and Entertainment

 Moving large files between stages of film development.

Deliver the Next Hit On Time and Within Budget

The transformation of media and entertainment into the digital age has been driven by advances in digital recording, computer gaming, animation, rendering, and the use of special effects. All the bytes representing music, movies, as well as complex models, textures, and terrains used in games and movie animation continuously impose a need for greater amounts of storage. Previously, movies were shipped to theaters in a bulky reel form factor.

With the change to digital format, movies are now being delivered as a file to movie theaters for showing. This requires that security and control over data is strong, as any breach could result in a movie ending up on the Internet.

When storage is replaced, the movement of data that resides within the existing storage infrastructure to new storage requires fine-grained control over not only what gets moved, but also how it is structured and accessed. The structure and access component of file system design is critical in special effects or game development as it enables a highly collaborative development and testing environment.

 

Media and Entertainment

Data Migration Challenge

FilePilot Solution

Moving files between stages of development

Time is money. FilePilot Copy™ enables moving data between stages of production quickly. This reduces gaps in schedules due to downtime from not having the key files to process.

Disaster Recovery/backup

FilePilot Copy™ has the ability to handle large files and rapidly growing numbers of data files generated in the production of media. The substantial amount of data is a challenge to copy to backup media. FilePilot Copy™ enables the use of secondary storage systems for backup and disaster recovery because it is able to rapidly move data where and when needed.

Virtualized Storage

FilePilot Copy™ rapidly moves whole virtual images between virtual servers. It also has the ability to move the data file contents of virtual images to other systems whether they are physical servers or other virtual images.

 

 

 

 

 

 

 

 

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